<?xml version="1.0" encoding="utf-8" ?> <rss version="2.0" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"> <channel> <title> <![CDATA[SNU Library Search for 'index-term-genre:&quot; Computer games -- Programming. &quot;']]> </title> <link> https://library.snu.edu.in/cgi-bin/koha/opac-search.pl?q=ccl=index-term-genre%3A%22%20Computer%20games%20--%20Programming.%20%22&#38;sort_by=&#38;format=rss </link> <atom:link rel="self" type="application/rss+xml" href="https://library.snu.edu.in/cgi-bin/koha/opac-search.pl?q=ccl=index-term-genre%3A%22%20Computer%20games%20--%20Programming.%20%22&#38;sort_by=&#38;format=rss"/> <description> <![CDATA[ Search results for 'index-term-genre:&quot; Computer games -- Programming. &quot;' at SNU Library]]> </description> <opensearch:totalResults>3</opensearch:totalResults> <opensearch:startIndex>0</opensearch:startIndex> <opensearch:itemsPerPage>50</opensearch:itemsPerPage> <atom:link rel="search" type="application/opensearchdescription+xml" href="https://library.snu.edu.in/cgi-bin/koha/opac-search.pl?q=ccl=index-term-genre%3A%22%20Computer%20games%20--%20Programming.%20%22&#38;sort_by=&#38;format=opensearchdescription"/> <opensearch:Query role="request" searchTerms="q%3Dccl%3Dindex-term-genre%253A%2522%2520Computer%2520games%2520--%2520Programming.%2520%2522" startPage="" /> <item> <title> GPU Gems : programming techniques, tips, and tricks for real-time graphics </title> <dc:identifier>ISBN:9780321228321</dc:identifier> <link>https://library.snu.edu.in/cgi-bin/koha/opac-detail.pl?biblionumber=24172</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/0321228324.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Fernando, Randima | NVIDIA Corporation.<br /> Boston, MA Addison-Wesley 2004 .<br /> xlv, 765 p. 24 cm. + 1 CD-ROM (4 3/4 in.).<br /> 9780321228321 </p> ]]> <![CDATA[ <p> <a href="https://library.snu.edu.in/cgi-bin/koha/opac-reserve.pl?biblionumber=24172">Place hold on <em>GPU Gems</em></a> </p> ]]> </description> <guid>https://library.snu.edu.in/cgi-bin/koha/opac-detail.pl?biblionumber=24172</guid> </item> <item> <title> Windows game programming for dummies </title> <dc:identifier>ISBN:</dc:identifier> <link>https://library.snu.edu.in/cgi-bin/koha/opac-detail.pl?biblionumber=38452</link> <description> <![CDATA[ <p> By LaMothe, André.<br /> Foster City, CA : IDG Books Worldwide, 1998 .<br /> xxvi, 468 p. ; 24 cm..<br /> </p> ]]> <![CDATA[ <p> <a href="https://library.snu.edu.in/cgi-bin/koha/opac-reserve.pl?biblionumber=38452">Place hold on <em>Windows game programming for dummies</em></a> </p> ]]> </description> <guid>https://library.snu.edu.in/cgi-bin/koha/opac-detail.pl?biblionumber=38452</guid> </item> <item> <title> Game Programming in C++ : Start to Finish </title> <dc:identifier>ISBN:9781584504320</dc:identifier> <link>https://library.snu.edu.in/cgi-bin/koha/opac-detail.pl?biblionumber=43093</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1584504323.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Yuzwa, Erik.<br /> Hingham : Charles River Media 2006 .<br /> xxiv; 392 p. , 24 cm..<br /> 9781584504320 </p> ]]> <![CDATA[ <p> <a href="https://library.snu.edu.in/cgi-bin/koha/opac-reserve.pl?biblionumber=43093">Place hold on <em>Game Programming in C++</em></a> </p> ]]> </description> <guid>https://library.snu.edu.in/cgi-bin/koha/opac-detail.pl?biblionumber=43093</guid> </item> </channel> </rss>
