| 000 | 01840nam a22002657a 4500 | ||
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| 005 | 20230113113026.0 | ||
| 008 | 230113b |||||||| |||| 00| 0 eng d | ||
| 020 | _a9780262019842 | ||
| 028 |
_a: Amazon.in _b: Prakash eSolution, Thatanahalli village, Kasaba Hobli, Anekal Taluk, Banglore. _c: BLR7-277105 _d: 31/12/2022 |
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| 082 | _a745.4 DUN | ||
| 100 | _aDunne, Anthony | ||
| 100 | _a; Raby, Fiona. | ||
| 245 |
_aSpeculative everything _b: design, fiction, and social dreaming. _c/ Anthony Dunne. |
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| 260 |
_a, Massachusetts _b: The MIT Press, Cambridge _c, 2013. |
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| 300 |
_aix, 224 pages _b : illustrations (some color) _c: 24cm. |
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| 365 | _b2588 | ||
| 505 | _a Beyond radical design? A map of unreality Design as critique Consuming monsters : big, perfect, infectious A methodological playground : fictional worlds and thought experiments Physical fictions : invitations to make-believe Aesthetics of unreality Between reality and the impossible Speculative everything | ||
| 520 | _aToday designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be - to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose "what if" questions that are intended to open debate and discussion about the kind of future people want (and do not want)." | ||
| 650 | _aDesign Philosophy | ||
| 650 | _aART Digital | ||
| 650 | _aART Folk & Outsider Art | ||
| 650 | _aCRAFTS & HOBBIES Folkcrafts | ||
| 700 | _aAnthony Dunne. | ||
| 942 | _cDSG | ||
| 999 |
_c59905 _d59905 |
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