| 000 | 01495nam a22002417a 4500 | ||
|---|---|---|---|
| 005 | 20240502162721.0 | ||
| 008 | 240501b |||||||| |||| 00| 0 eng d | ||
| 020 | _a9780262542043 | ||
| 028 |
_a: International Book Distributors _b: Flat No. 17, Prakash Apartment, Building No.-4405/2. _c: 120394 _d: 22/04/2024 |
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| 082 | _a776.07 LEV | ||
| 100 | _a Levin, Golan. | ||
| 100 | _a; Brain, Tega. | ||
| 245 |
_aCode as Creative Medium _b: A Handbook for Computational Art and Design. _c/Golan Levin. |
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| 260 |
_a, London _b: The Mit Press _c, 2021. |
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| 300 |
_avii,277p. _c: 18cm. |
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| 365 | _b2119 | ||
| 520 | _aThis book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures. | ||
| 650 | _aArt educators | ||
| 650 | _aClassic creative coding | ||
| 650 | _aCreative coding | ||
| 700 | _aGolan Levin. | ||
| 942 | _cBOOK | ||
| 999 |
_c61524 _d61524 |
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