000 01495nam a22002417a 4500
005 20240502162721.0
008 240501b |||||||| |||| 00| 0 eng d
020 _a9780262542043
028 _a: International Book Distributors
_b: Flat No. 17, Prakash Apartment, Building No.-4405/2.
_c: 120394
_d: 22/04/2024
082 _a776.07 LEV
100 _a Levin, Golan.
100 _a; Brain, Tega.
245 _aCode as Creative Medium
_b: A Handbook for Computational Art and Design.
_c/Golan Levin.
260 _a, London
_b: The Mit Press
_c, 2021.
300 _avii,277p.
_c: 18cm.
365 _b2119
520 _aThis book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
650 _aArt educators
650 _aClassic creative coding
650 _aCreative coding
700 _aGolan Levin.
942 _cBOOK
999 _c61524
_d61524