000 01625nam a22002297a 4500
005 20240702121936.0
008 240702b |||||||| |||| 00| 0 eng d
020 _a9780262048538
028 _a: Raghav Books Pvt. Ltd.
_b: A-184, A, Nand Gram, Ghaziabad, UP
_c: 639
_d: 28/06/2024
082 _a790.01 LAN
100 _aLantz, Frank.
245 _aThe Beauty of Games
_c/ Frank Lantz.
260 _a, London
_b: The MIT Press
_c, 2023.
300 _ax, 174p.
_c: 18cm.
365 _b1510
520 _aAre games art? This question is a dominant mode of thinking about games and play in the twenty-first century, but it is fundamentally the wrong question. Instead, Frank Lantz proposes in his provocative new book, The Beauty of Games, that we think about games and how they create meaning through the lens of the aesthetic. We should think of games, he writes, the same way we think about literature, theater, or music—as a form that ranges from deep and profound to easy and disposable, and everything in between. Games are the aesthetic form of interactive systems, a set of possibilities connected by rules of cause and effect. In this book, Lantz analyzes games from chess to poker to tennis to understand how games create beauty and evoke a deeper meaning. He suggests that we think of games not only as hyper-modern objects but also as forms within the ancient context of artistic production, encompassing all of the nebulous and ephemeral qualities of the aesthetic experience.
650 _aLiterature
650 _aMusic
650 _aAesthetic experience.
700 _a Frank Lantz
942 _cBOOK
999 _c61946
_d61946