Code as Creative Medium : A Handbook for Computational Art and Design.

Levin, Golan. Brain, Tega.

Code as Creative Medium : A Handbook for Computational Art and Design. /Golan Levin. - , London : The Mit Press , 2021. - vii,277p. : 18cm.

This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

9780262542043

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Art educators
Classic creative coding
Creative coding

776.07 LEV

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