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Blender for Beginners Part 2 : Animate, light, and render in Blender 4.5 to create polished, optimized, and professional 3D scenes. / Vanessa Haralambous.

By: Contributor(s): Material type: TextTextPublisher number: : Brijwasi Books Distributors | : H-87, Lalita Park, Laxmi Nagar, Delhi.Publication details: , Birmingham : Packt Publishing , 2025.Description: xxii, 260p. : 24cmISBN:
  • 9781806381999
Subject(s): DDC classification:
  • 006.696 HAR
Summary: Blender for Beginners Part 2 builds on the solid foundation from Part 1, guiding you from modeling to motion, animation systems, and fully realized rendered scenes. You'll start with animation essentials: placing keyframes, easing motion, and nudging the curves for smooth movement. Then, you'll learn to rig with constraints and discover how inverse kinematics (IK) makes posing more natural than fiddly. Through fun, practical mini-projects, you'll explore beginner-friendly Geometry Nodes and finish with quick speed checks, so your node setups stay responsive on normal hardware. In the final chapters, you'll bring everything together for presentation, lighting for readability, balancing exposure and shadows, and knowing when to pick EEVEE or Cycles to get the look you want. You'll build reusable, AOV-driven compositing stacks that add polish with precision, use vertex painting and quick texture touch-ups to add believable variation, and apply no-nonsense optimization tips and tricks with instancing, LODs, Simplify, and sensible render settings. By the end of this Blender book, you'll have a complete, repeatable pipeline from first keyframe to final composite, along with professional habits to keep projects organized, efficient, and client-friendly.
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Item type Current library Call number Status Barcode
Books Books SNU LIBRARY 006.696 HAR (Browse shelf(Opens below)) Available 31943
Books Books SNU LIBRARY 006.696 HAR (Browse shelf(Opens below)) Available 31944
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Blender for Beginners Part 2 builds on the solid foundation from Part 1, guiding you from modeling to motion, animation systems, and fully realized rendered scenes.

You'll start with animation essentials: placing keyframes, easing motion, and nudging the curves for smooth movement. Then, you'll learn to rig with constraints and discover how inverse kinematics (IK) makes posing more natural than fiddly. Through fun, practical mini-projects, you'll explore beginner-friendly Geometry Nodes and finish with quick speed checks, so your node setups stay responsive on normal hardware.

In the final chapters, you'll bring everything together for presentation, lighting for readability, balancing exposure and shadows, and knowing when to pick EEVEE or Cycles to get the look you want. You'll build reusable, AOV-driven compositing stacks that add polish with precision, use vertex painting and quick texture touch-ups to add believable variation, and apply no-nonsense optimization tips and tricks with instancing, LODs, Simplify, and sensible render settings.

By the end of this Blender book, you'll have a complete, repeatable pipeline from first keyframe to final composite, along with professional habits to keep projects organized, efficient, and client-friendly.

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