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GPU Gems : programming techniques, tips, and tricks for real-time graphics / Randima Fernando by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher number:
  • HCL
Publication details: Boston, MA Addison-Wesley 2004
Availability: Not available: SNU LIBRARY: Withdrawn (1).

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Windows game programming for dummies / André LaMothe by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher number:
  • HCL
Publication details: Foster City, CA : IDG Books Worldwide, ©1998
Availability: Not available: SNU LIBRARY: Withdrawn (1).

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Game Programming in C++ / Erik Yuzwa : Start to Finish by Series: Game Development Series
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher number:
  • Elinor Donation USA
Publication details: Hingham : Charles River Media , 2006
Availability: Items available for loan: SNU LIBRARY (1)Call number: 005.133 YUZ.


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