Computational geometry
Mark de Berg
Computational geometry : algorithms and applications /Mark de Berg - 3rd Edition - Berlin ; New York : Springer , ©2000. - xii, 367 pages ; 25 cm
Computational Geometry: Introduction --
Line Segment Intersection: Thematic Map Overlay --
Polygon Triangulation: Guarding an Art Gallery --
Linear Programming: Manufacturing with Molds --
Orthogonal Range Searching: Querying a Database --
Point Location: Knowing Where You Are --
Voronoi Diagrams: The Post Office Problem --
Arrangements and Duality: Supersampling in Ray Tracing --
Delaunay Triangulations: Height Interpolation --
More Geometric Data Structures: Windowing --
Convex Hulls: Mixing Things --
Binary Space Partitions: The Painter's Algorithm --
Robot Motion Planning: Getting Where You Want to Be --
Quadtrees: Non-Uniform Mesh Generation --
Visibility Graphs: Finding the Shortest Route --
Simplex Range Searching: Windowing Revisited --
Bibliography --
Index.
An introduction to computational geometry, this is a textbook for high-level undergraduate and low-level graduate courses. Focusing on algorithms, it is useful for students in computer science and engineering. It uses modern insights in computational geometry to provide solutions.
9788184898750
Variety Books Publishers Distributors ;B-10,Street No-2 ,West Vinod Nagar,Delhi-110092
Geometry--Data processing
516.002 BER
Computational geometry : algorithms and applications /Mark de Berg - 3rd Edition - Berlin ; New York : Springer , ©2000. - xii, 367 pages ; 25 cm
Computational Geometry: Introduction --
Line Segment Intersection: Thematic Map Overlay --
Polygon Triangulation: Guarding an Art Gallery --
Linear Programming: Manufacturing with Molds --
Orthogonal Range Searching: Querying a Database --
Point Location: Knowing Where You Are --
Voronoi Diagrams: The Post Office Problem --
Arrangements and Duality: Supersampling in Ray Tracing --
Delaunay Triangulations: Height Interpolation --
More Geometric Data Structures: Windowing --
Convex Hulls: Mixing Things --
Binary Space Partitions: The Painter's Algorithm --
Robot Motion Planning: Getting Where You Want to Be --
Quadtrees: Non-Uniform Mesh Generation --
Visibility Graphs: Finding the Shortest Route --
Simplex Range Searching: Windowing Revisited --
Bibliography --
Index.
An introduction to computational geometry, this is a textbook for high-level undergraduate and low-level graduate courses. Focusing on algorithms, it is useful for students in computer science and engineering. It uses modern insights in computational geometry to provide solutions.
9788184898750
Variety Books Publishers Distributors ;B-10,Street No-2 ,West Vinod Nagar,Delhi-110092
Geometry--Data processing
516.002 BER