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Computational geometry : algorithms and applications /Mark de Berg

By: Contributor(s): Material type: TextTextPublisher number: Variety Books Publishers Distributors | ;B-10,Street No-2 ,West Vinod Nagar,Delhi-110092Publication details: Berlin ; New York : Springer , ©2000.Edition: 3rd EditionDescription: xii, 367 pages ; 25 cmISBN:
  • 9788184898750
Subject(s): DDC classification:
  • 516.002 BER
Contents:
Computational Geometry: Introduction -- Line Segment Intersection: Thematic Map Overlay -- Polygon Triangulation: Guarding an Art Gallery -- Linear Programming: Manufacturing with Molds -- Orthogonal Range Searching: Querying a Database -- Point Location: Knowing Where You Are -- Voronoi Diagrams: The Post Office Problem -- Arrangements and Duality: Supersampling in Ray Tracing -- Delaunay Triangulations: Height Interpolation -- More Geometric Data Structures: Windowing -- Convex Hulls: Mixing Things -- Binary Space Partitions: The Painter's Algorithm -- Robot Motion Planning: Getting Where You Want to Be -- Quadtrees: Non-Uniform Mesh Generation -- Visibility Graphs: Finding the Shortest Route -- Simplex Range Searching: Windowing Revisited -- Bibliography -- Index.
Summary: An introduction to computational geometry, this is a textbook for high-level undergraduate and low-level graduate courses. Focusing on algorithms, it is useful for students in computer science and engineering. It uses modern insights in computational geometry to provide solutions.
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Item type Current library Call number Status Barcode
Books Books SNU LIBRARY 516.002 BER (Browse shelf(Opens below)) Not For Loan 27105
Books Books SNU LIBRARY 516.002 BER (Browse shelf(Opens below)) Available 27106
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Computational Geometry: Introduction --
Line Segment Intersection: Thematic Map Overlay --
Polygon Triangulation: Guarding an Art Gallery --
Linear Programming: Manufacturing with Molds --
Orthogonal Range Searching: Querying a Database --
Point Location: Knowing Where You Are --
Voronoi Diagrams: The Post Office Problem --
Arrangements and Duality: Supersampling in Ray Tracing --
Delaunay Triangulations: Height Interpolation --
More Geometric Data Structures: Windowing --
Convex Hulls: Mixing Things --
Binary Space Partitions: The Painter's Algorithm --
Robot Motion Planning: Getting Where You Want to Be --
Quadtrees: Non-Uniform Mesh Generation --
Visibility Graphs: Finding the Shortest Route --
Simplex Range Searching: Windowing Revisited --
Bibliography --
Index.

An introduction to computational geometry, this is a textbook for high-level undergraduate and low-level graduate courses. Focusing on algorithms, it is useful for students in computer science and engineering. It uses modern insights in computational geometry to provide solutions.

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