Affective Computing / Rosalind W Picard
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Item type | Current library | Call number | Status | Date due | Barcode | Item holds |
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SNU LIBRARY | 004.019 PIC (Browse shelf(Opens below)) | Not For Loan | 26141 |
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004.019 MOG Designing Interactions | 004.019 MOR Designing interactions | 004.019 NOR User centered system design | 004.019 PIC Affective Computing | 004.019 PRE Interaction design | 004.019 RAS The Humane interface | 004.019 WEN Designing for Behavior Change |
pt. 1. Envisioning affective computing --
ch. 1. Emotions are physical and cognitive --
ch. 2. Affective computers --
ch. 3. Applications of affective computing --
ch. 4. Potential concerns --
pt. 2. Building affective computing --
ch. 5. Affective signals and systems --
ch. 6. Recognizing and expressing affect --
ch. 7. Emotion synthesis --
ch. 8. Affective wearables.
Picard argues that, if we want computers to be genuinely intelligent and to interact naturally with us, we must give computers the ability to recognise, understand, even to have and express emotions
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