Half-real : video games between real rules and fictional worlds /Jesper Juul
Material type: TextPublisher number: Atlantic Publishers & Distributors (P) Ltd. | ;7/22,Ansari Road ,Darya Ganj,New Delhi-110002Publication details: Cambridge, Mass. : MIT Press , ©2005Description: ix, 233 pages ; 24 cmISBN: 9780262516518Subject(s): ArtsGenre/Form: Video games--Psychological aspectsDDC classification: 794.8 JUU
Contents:
Summary:
Jesper Juul examines the constantly evolving tension between rules & fiction in video games. He argues that such games are both a departure from & a development of traditional non-electronic games.
Video games and the classic game model --
Rules --
Fiction --
Rules and fiction --
Conclusions.
Item type | Current library | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|
Books | SNU LIBRARY | 794.8 JUU (Browse shelf(Opens below)) | Available | 27187 |
Total holds: 0
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794.8 BOG Unit Operations | 794.8 BOG Persuasive Games | 794.8 JUU Half-real | 794.8 JUU Half-real | 794.8 KIR Aesthetic theory and the video game | 794.8 LAM Windows game programming for dummies | 794.8 LEB Interactive storytelling for video games. |
Video games and the classic game model --
Rules --
Fiction --
Rules and fiction --
Conclusions.
Jesper Juul examines the constantly evolving tension between rules & fiction in video games. He argues that such games are both a departure from & a development of traditional non-electronic games.
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