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Code as Creative Medium : A Handbook for Computational Art and Design. /Golan Levin.

By: Contributor(s): Material type: TextTextPublisher number: : International Book Distributors | : Flat No. 17, Prakash Apartment, Building No.-4405/2.Publication details: , London : The Mit Press , 2021.Description: vii,277p. : 18cmISBN:
  • 9780262542043
Subject(s): DDC classification:
  • 776.07 LEV
Summary: This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
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Item type Current library Call number Status Barcode
Books Books SNU LIBRARY 776.07 LEV (Browse shelf(Opens below)) Not For Loan 30133
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This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

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